COMPLEX
PLAY LAB
PLAY LAB
selected papers
2017 | Constructivist Analytics: Using Data to Enable Deeper Museum Experiences for More Visitors—Lessons from the Learning Sciences |
[bib] Berland |
2017 | DCLM framework: understanding collaboration in open-ended tabletop learning environments |
[bib] Tissenbaum, Berland, Lyons |
2017 | What are visitors up to?: helping museum facilitators know what visitors are doing |
[bib] Kumar, Tissenbaum, Berland |
2016 | Computational thinking in the wild: Uncovering complex collaborative thinking through gameplay |
[bib] Berland, Duncan |
2016 | Designing a real-time intelligent support for museum interpreters. |
[bib] Tissenbaum, Berland, Lyons |
2016 | Making, Tinkering, and Computational Literacy |
[bib] Berland |
2016 | Modeling Visitor Behavior in a Game-Based Engineering Museum Exhibit with Hidden Markov Models |
[bib] Tissenbaum, Kumar, Berland |
2016 | Situating Deep Multimodal Data on Game-Based STEM Learning. |
[bib] Anderson, Binzak, Dalsen, Saucerman, Jordan-Douglass, Kumar, Turker, Berland, Squire, Steinkuehler |
2015 | AMOEBA: Designing for collaboration in computer science classrooms through live learning analytics |
[bib] Berland, Davis, Smith |
2015 | Comparing Virtual and Physical Robotics Environments for Supporting Complex Systems and Computational Thinking |
[bib] Berland, Wilensky |
2015 | Gamification and Learning |
[bib] Ramirez, Squire |
2015 | Simulation Environments |
[bib] Shapiro, Ramirez |
2014 | Educational Data Mining, Learning Analytics: Applications to Constructionist Research |
[bib] Berland, Baker, Blikstein |
2014 | Exploring Physics Through A Musical Simulation |
[bib] Dietmeier, Russell, Wielgus, Berland |
2014 | FairPlay: A Video Game Designed to Address Implicit Race Bias through Active Perspective Taking |
[bib] Gutierrez, Kaatz, Chu, Ramirez, Samson-Samuel, Carnes |
2014 | Im a Loser, Baby : Gamer Identity & Failure |
[bib] Ramirez, Seyler, Squire, Berland |
2014 | MakeScape Lite: A Prototype Learning Environment for Making, Design |
[bib] Danielak, Mechtley, Berland, Lyons, Eydt |
2014 | Mission Critical: Building Community to Engage Young Women in Computer Science |
[bib] Ochsner, Johnson-Stempson, Steinkuehler, Berland |
2014 | Multiple Case Study of Nerd Identity in a CS1 Class |
[bib] Davis, Berland, Yuen |
2014 | Studio K: A Game Development Environment Designed for Gains in Computational Thinking |
[bib] Anton, Berland |
2014 | Talking with kids on game design, computer programming, and taking over the world with dragons |
[bib] Ochsner, Anton |
2014 | Tech TrajecStories: Values that shape the lives of women in technology |
[bib] Rothschild, Ochsner |
2013 | Does recreational computer use affect high school achievement? |
[bib] Bowers, Berland |
2013 | Learning Programming with IPRO: The Effects of a Mobile, Social Programming Environment |
[bib] Martin, Berland, Benton, Smith |
2013 | Monsterismus: Recursively Relevant Computer Science Game Design |
[bib] Berland, Davis, Yuen |
2013 | Studio K: Tools for game design and computational thinking. |
[bib] Hatfield, Anton, Ochsner, Squire, Shapiro, Games |
2013 | Supporting English Learners with Participatory Augmented Reality Simulations |
[bib] Davis, Berland |
2013 | The Development of a Serious Game for the Mitigation of Cognitive Bias |
[bib] Dunbar, Wilson, Adame, Elizondo, Jensen, Miller, Allums, Seltsam, Bessarabova, Vincent, Straub, Ralstion, Dulawan, Ramirez, Squire |
2013 | Using Learning Analytics to Understand the Learning Pathways of Novice Programmers |
[bib] Berland, Martin, Benton, Petrick Smith, Davis |
2012 | AMOEBA: Mining how students learn to program together |
[bib] Berland, Martin, Benton, Petrick |
2012 | Becoming an Expert Boardgamer: A Quantitative Exploration |
[bib] Berland |
2012 | Free and Open Source Software in School Communities: An Experience Report from Peace Corps Volunteers in Ghana |
[bib] Hardin |
2012 | IPRO: A mobile, social programming game for iOS |
[bib] Berland, Martin, Benton, Petrick |
2012 | Leveraging English Learners' Identities in Game Design |
[bib] Davis, Berland |
2012 | Supporting computational thinking by modding strategic board games |
[bib] Berland, Duncan, Boecking |
2012 | Triangulating Learning in Board Games: Computational Thinking at Multiple Scales of Analysis |
[bib] Duncan, Berland |
2011 | Allocentrism, computational thinking |
[bib] Petrick, Berland, Martin |
2011 | Collaborative strategic board games as a site for distributed computational thinking |
[bib] Berland, Lee |
2011 | Designing Games for Non-Gamers: Rapid Prototyping as a Design Methodology |
[bib] Ramirez, Chu, Salmon, Gutierrez |
2011 | Programming on the Move: Design Lessons from IPRO |
[bib] Berland, Benton, Petrick, Martin |
2011 | Understanding strategic boardgames as computational-thinking training machines |
[bib] Berland |
2010 | A Day as a Computer Teacher in Ghana |
[bib] Hardin |
2010 | Programming Standing Up: Embodied Computing with Constructionist Robotics |
[bib] Berland, Martin, Benton |
2010 | Small Groups, Big Mistakes: The Emergence of Faulty Rules During a Collaborative Board Game |
[bib] Berland, Lee, DuMont |
2009 | Participatory simulation as a tool for agent-based simulation |
[bib] Berland, Rand |
2006 | Leveraging epistemological diversity through computer-based argumentation in the domain of probability |
[bib] Abrahamson, Berland, Shapiro, Unterman, Wilensky |
1999 | Finding parts in very large corpora |
[bib] Berland, Charniak |