selected papers

2018 ABR Psychometric Testing: Analysis of Validity and Effects.
  [bib] Berland, L. L., Berland, N.W., & Berland, M.
2018 Computational Discourse in a Role-Playing Game Podcast
  [bib] Gabai, J. & Berland, M.
2018 Failing up: How failure in a game environment promotes learning through discourse.
  [bib] Anderson, C.G., Dalsen, J., Kumar, V., Berland, M., & Steinkuehler, C.
2018 Frictional Patterns in the Design of Games for Learning
  [bib] Mechtley, A. & Berland, M.
2018 Learning Analytics in Support of Qualitative Analysis
  [bib] Sherin, B., Kersting, N., & Berland, M.
2018 Students' Perceptions of Pair Programming in CS1
  [bib] Legault and Berland
2017 Control-flow recovery from partial failure reports
  [bib] Ohmann, Brooks, D'Antoni, and Liblit
2017 Ethics and Practices in American DIY Spaces
  [bib] Woods
2017 Challenges to Multimodal Data Set Collection in Games-based Learning Environments
  [bib] Turker, Dalsen, Berland, and Steinkuehler
2017 Connected Spaces: Helping Makers Know Their Neighbors
  [bib] Kumar, V., Tissenbaum, M., Wielgus, L., & Berland, M.
2017 Constructivist Analytics: Using Data to Enable Deeper Museum Experiences for More Visitors—Lessons from the Learning Sciences
  [bib] Berland
2017 DCLM framework: understanding collaboration in open-ended tabletop learning environments
  [bib] Tissenbaum, Berland, Lyons
2017 Failing Up - The Role of Difficulty and Failure in an Educational Video Game
  [bib] Anderson, Dalsen, Kumar, Berland, and Steinkuehler
2017 Forest Friends Demo: A Game-Exhibit to Promote Computer Science Concepts in Informal Spaces
  [bib] Sung, I., & Berland, M.
2017 Mining Stack Overflow to Formulate a Question Asking Template: Asking Questions that are Most Likely to Be Answered
  [bib] Turker and Berland
2017 Mutually-supporting computational and traditional analysis for learning analytics
  [bib] Sherin, B., Kersting, N. B., & Berland, M.
2017 Understanding and Supporting Better Pairings for CS1 Students
  [bib] LeGault
2017 What are visitors up to?: helping museum facilitators know what visitors are doing
  [bib] Kumar, Tissenbaum, Berland
2016 Computational thinking in the wild: Uncovering complex collaborative thinking through gameplay
  [bib] Berland, Duncan
2016 Designing a real-time intelligent support for museum interpreters.
  [bib] Tissenbaum, Berland, Lyons
2016 Making, Tinkering, and Computational Literacy
  [bib] Berland
2016 Modeling Visitor Behavior in a Game-Based Engineering Museum Exhibit with Hidden Markov Models
  [bib] Tissenbaum, Kumar, Berland
2016 Situating Deep Multimodal Data on Game-Based STEM Learning.
  [bib] Anderson, Binzak, Dalsen, Saucerman, Jordan-Douglass, Kumar, Turker, Berland, Squire, Steinkuehler
2015 AMOEBA: Designing for collaboration in computer science classrooms through live learning analytics
  [bib] Berland, Davis, Smith
2015 Comparing Virtual and Physical Robotics Environments for Supporting Complex Systems and Computational Thinking
  [bib] Berland, Wilensky
2015 Gamification and Learning
  [bib] Ramirez, Squire
2015 Simulation Environments
  [bib] Shapiro, Ramirez
2014 Educational Data Mining, Learning Analytics: Applications to Constructionist Research
  [bib] Berland, Baker, Blikstein
2014 Exploring Physics Through A Musical Simulation
  [bib] Dietmeier, Russell, Wielgus, Berland
2014 FairPlay: A Video Game Designed to Address Implicit Race Bias through Active Perspective Taking
  [bib] Gutierrez, Kaatz, Chu, Ramirez, Samson-Samuel, Carnes
2014 Im a Loser, Baby : Gamer Identity & Failure
  [bib] Ramirez, Seyler, Squire, Berland
2014 MakeScape Lite: A Prototype Learning Environment for Making, Design
  [bib] Danielak, Mechtley, Berland, Lyons, Eydt
2014 Mission Critical: Building Community to Engage Young Women in Computer Science
  [bib] Ochsner, Johnson-Stempson, Steinkuehler, Berland
2014 Multiple Case Study of Nerd Identity in a CS1 Class
  [bib] Davis, Berland, Yuen
2014 Studio K: A Game Development Environment Designed for Gains in Computational Thinking
  [bib] Anton, Berland
2014 Talking with kids on game design, computer programming, and taking over the world with dragons
  [bib] Ochsner, Anton
2014 Tech TrajecStories: Values that shape the lives of women in technology
  [bib] Rothschild, Ochsner
2013 Does recreational computer use affect high school achievement?
  [bib] Bowers, Berland
2013 Learning Programming with IPRO: The Effects of a Mobile, Social Programming Environment
  [bib] Martin, Berland, Benton, Smith
2013 Monsterismus: Recursively Relevant Computer Science Game Design
  [bib] Berland, Davis, Yuen
2013 Studio K: Tools for game design and computational thinking.
  [bib] Hatfield, Anton, Ochsner, Squire, Shapiro, Games
2013 Supporting English Learners with Participatory Augmented Reality Simulations
  [bib] Davis, Berland
2013 The Development of a Serious Game for the Mitigation of Cognitive Bias
  [bib] Dunbar, Wilson, Adame, Elizondo, Jensen, Miller, Allums, Seltsam, Bessarabova, Vincent, Straub, Ralstion, Dulawan, Ramirez, Squire
2013 Using Learning Analytics to Understand the Learning Pathways of Novice Programmers
  [bib] Berland, Martin, Benton, Petrick Smith, Davis
2012 AMOEBA: Mining how students learn to program together
  [bib] Berland, Martin, Benton, Petrick
2012 Becoming an Expert Boardgamer: A Quantitative Exploration
  [bib] Berland
2012 Free and Open Source Software in School Communities: An Experience Report from Peace Corps Volunteers in Ghana
  [bib] Hardin
2012 IPRO: A mobile, social programming game for iOS
  [bib] Berland, Martin, Benton, Petrick
2012 Leveraging English Learners' Identities in Game Design
  [bib] Davis, Berland
2012 Supporting computational thinking by modding strategic board games
  [bib] Berland, Duncan, Boecking
2012 Triangulating Learning in Board Games: Computational Thinking at Multiple Scales of Analysis
  [bib] Duncan, Berland
2011 Allocentrism, computational thinking
  [bib] Petrick, Berland, Martin
2011 Collaborative strategic board games as a site for distributed computational thinking
  [bib] Berland, Lee
2011 Designing Games for Non-Gamers: Rapid Prototyping as a Design Methodology
  [bib] Ramirez, Chu, Salmon, Gutierrez
2011 Programming on the Move: Design Lessons from IPRO
  [bib] Berland, Benton, Petrick, Martin
2011 Understanding strategic boardgames as computational-thinking training machines
  [bib] Berland
2010 A Day as a Computer Teacher in Ghana
  [bib] Hardin
2010 Programming Standing Up: Embodied Computing with Constructionist Robotics
  [bib] Berland, Martin, Benton
2010 Small Groups, Big Mistakes: The Emergence of Faulty Rules During a Collaborative Board Game
  [bib] Berland, Lee, DuMont
2009 Participatory simulation as a tool for agent-based simulation
  [bib] Berland, Rand
2006 Leveraging epistemological diversity through computer-based argumentation in the domain of probability
  [bib] Abrahamson, Berland, Shapiro, Unterman, Wilensky
1999 Finding parts in very large corpora
  [bib] Berland, Charniak
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