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(2026). Why data matters to me: exploring personal data relevance in a data-art inquiry program. Information and Learning Sciences [scholar]
(2025). Learning as Participation at the Annual Meeting of the International Society of the Learning Sciences. Proceedings of the 18th International Conference of the Learning Sciences - ICLS 2025 [scholar]
(2025). Do CS Undergraduates Show Evidence of a Security Mindset without Formal Coursework? An Exploratory Qualitative Study. Proceedings of the 2025 ACM Conference on International Computing Education Research [scholar]
(2025). Interaction of avatar identity and opportunities to practice historical reasoning in a history videogame: a quantitative ethnography. Journal of the Learning Sciences [scholar]
(2025). Modeling player progression in an educational game using ordered networks. International Conference on Quantitative Ethnography [scholar]
(2025). Learning Through Noise. [scholar]
(2025). Exclusionary and Emancipatory Learning Praxes of Gender Nonconforming Noise Musicians. Proceedings of the 18th International Conference of the Learning Sciences - ICLS 2025 [scholar]
(2025). Exploring the impact of COVID-19 on the grammar of schools in project-based learning contexts. Journal of Educational Change [scholar]
(2025). Scenes of entanglement: Towards a posthuman understanding of the transglobal noise music scene. DIY, Alternative Cultures & Society [scholar]
(2024). The Left Hand of Data: Designing Education Data for Justice. MIT Press [scholar]
(2024). A Dichotomy of Demonstrated vs. Perceived Knowledge in Computer Security. Proceedings of the 18th International Conference of the Learning Sciences-ICLS 2024 [scholar]
(2024). Augmenting assessment with ai coding of online student discourse: a question of reliability. Computers and Education: Artificial Intelligence [scholar]
(2024). ‘sseen’: a networked approach to uncover connections between sentiment, social, and epistemic elements of student online forum discourse. Educational technology research and development [scholar]
(2024). Scoping the Terrain of Data Stories in the Social Media Wild. Proceedings of the 18th International Conference of the Learning Sciences - ICLS 2024 [scholar]
(2024). Mapping a School-based Ecology of Learning In and Through Music. Proceedings of the 2024 Annual Meeting of the International Society of the Learning Sciences - ICLS 2024 [scholar]
(2024). Conceptualizing Anti-Racist Pedagogies Within Experimental Music’s Community of Practice. Adult Education Quarterly [scholar]
(2024). Bearing Witness to Violence Through Noise: A Critical Exploration of Runzelstirn & Gurgelstøck’s Affective Curriculum. Journal of Curriculum Theorizing [scholar]
(2024). Examining the role of student-centered versus teacher-centered pedagogical approaches to self-directed learning through teaching. Teaching and Teacher Education [scholar]
(2024). Reclaiming the right to look: making the case for critical visual literacy and data science education. Critical Studies in Education [scholar]
(2023). Joint Choice Time: A Metric for Better Understanding Collaboration in Interactive Museum Exhibits. LAK23: 13th International Learning Analytics and Knowledge Conference [scholar]
(2023). Promoting students’ informal inferential reasoning through arts-integrated data literacy education. Information and Learning Sciences [scholar]
(2023). A case for (inter) action: the role of log data in qe. International Conference on Quantitative Ethnography [scholar]
(2023). The Pedagogy of Gear Touchers: Unearthing Modes of Teaching Within and Through DIY Venues. Teachers College Record [scholar]
(2023). The abject pleasures of militarised noise. Culture, Theory and Critique [scholar]
(2023). Shitposting as public pedagogy. Curriculum Inquiry [scholar]
(2023). Deadline Extensions as Public Pedagogy: Envisioning the Ethics of Care in Academic Conferences. Proceedings of the 17th International Conference of the Learning Sciences - ICLS 2023 [scholar]
(2023). Players chatter and dice clatter: exploring sonic power relations in posthuman game-based learning ecologies. Discourse: Studies in the Cultural Politics of Education [scholar]
(2023). Exploring Structured Self-reflection and Expertise in a Playful Learning Experience. American Educational Research Association (AERA) Annual Meeting 2023 [scholar]
(2023). Probing Mathematical Language in Concreteness Fading Vector Addition Learning. Proceedings of the 17th International Conference of the Learning Sciences-ICLS 2023, pp. 1967-1968 [scholar]
(2023). Exploring Math Language Use in Learning Vector Addition with Concreteness Fading. American Educational Research Association (AERA) Annual Meeting 2023 [scholar]
(2023). Probing Gesturing in a Concreteness Fading Vector Addition Learning Experience. American Educational Research Association (AERA) Annual Meeting 2023 [scholar]
(2022). Use of latent profile analysis to characterise patterns of participation in crowdsourcing. Behaviour & Information Technology [scholar]
(2022). Self-Governed Collaborative Inquiry in Action: A Case Study of a Large-Scale Online Youth Community. [scholar]
(2022). Playful Testing. Carnegie Mellon University: ETC Press [scholar]
(2022). SCAMP: an analytical framework for examining flexible social playfulness around interactive museum exhibits. Interactive Learning Environments [scholar]
(2022). Tensions and synergies in arts-integrated data literacy instruction: Reflections on four classroom implementations. British Journal of Educational Technology [scholar]
(2022). What Do You Meme? Students Communicating their Experiences, Intuitions, and Biases Surrounding Data Through Memes. Interaction Design and Children [scholar]
(2022). The Collaborative Pedagogies of Solo Improvisation: Learning through Performance in Noise Music. Critical Studies in Improvisation / Études critiques en improvisation [scholar]
(2022). Learning to make noise: toward a process model of artistic practice within experimental music scenes. Mind, Culture, and Activity [scholar]
(2022). Aesthetics in the Eugenics Movement: A Critical Examination. Journal of Aesthetic Education [scholar]
(2022). Players chatter and dice clatter: exploring sonic power relations in posthuman game-based learning ecologies. Discourse: Studies in the Cultural Politics of Education [scholar]
(2022). Exploring Redditors’ Communication Style. Editorial Universitat Politècnica de València [scholar]
(2021). Rainbow Agents. [scholar]
(2021). Approaches to Transitioning Computer Science Classes from Offline to Online. Proceedings of the 26th ACM Conference on Innovation and Technology in Computer Science Education V. 1 [scholar]
(2021). The Handwavey Game. International Journal of Designs for Learning [scholar]
(2021). The Rollout of Computer Science Education to Every Student in New York City: A Socio-contextual Social Network Analysis.. Teachers College Record [scholar]
(2021). Uncovering Patterns in Constructionist Collaborative Learning Activities via Cluster Analysis of Museum Exhibit Log Files. Frontline Learning Research [scholar]
(2021). Live Coding: A Review of the Literature. Proceedings of the 26th ACM Conference on Innovation and Technology in Computer Science Education V. 1 [scholar]
(2021). Hackathons and ‘i’dentities: Museum Visitor Identities in Other Informal Learning Environments. Visitor Studies [scholar]
(2021). The aesthetic pedagogies of DIY music. Review of Education, Pedagogy, and Cultural Studies [scholar]
(2021). Reimagining collaboration through the lens of the posthuman: Uncovering embodied learning in noise music. Journal of Curriculum and Pedagogy [scholar]
(2021). Exploring Self-reflection in a Playful Learning Experience. American Educational Research Association Annual Meeting 2021 [scholar]
(2020). Vocabulary Models of Informal Language Production in Reddit. 14th International Conference of the Learning Sciences (ICLS) 2020 [scholar]
(2020). NetLogo Mobile: An Agent-Based Modeling Platform and Community for Learners, Teachers, and Researchers. [scholar]
(2020). Designing for and Identifying Plural Goals in a Science Museum Game Exhibit. Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play [scholar]
(2020). Live-coding vs Static Code Examples: Which is better with respect to Student Learning and Cognitive Load?. Proceedings of the Twenty-Second Australasian Computing Education Conference [scholar]
(2020). (Re)making Whiteness: A Critical Discourse Analysis of Equity-Based Maker Literature. Proceedings from the 2019 Connected Learning Summit [scholar]
(2020). Expanding the Borders of Music-Based Qualitative Research Methods Through Graphic Scores. Interdisciplinarity in the Learning Sciences: The International Conference of the Learning Sciences (ICLS) 2020 [scholar]
(2020). Towards a Noisier Constructionism: Reimagining Experimental Music as Learning Context. Constructionism 2020 [scholar]
(2019). Rainbow Agents: A Collaborative Game For Computational Literacy. Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts [scholar]
(2019). Effect of Native Language on Student Learning and Classroom Interaction in an Operating Systems Course. Proceedings of the 2019 ACM Conference on Innovation and Technology in Computer Science Education [scholar]
(2019). Mapping Critical Anthropocene Discourses in Musical Artefacts: Whiteness, Absence, and the Intersecting “-Cenes” in Prurient’s The History of Aids. Open Cultural Studies [scholar]
(2019). Conceptions of teaching in and through noise: a study of experimental musicians’ beliefs. Music Education Research [scholar]
(2018). Failing up: How failure in a game environment promotes learning through discourse. Thinking Skills and Creativity [scholar]
(2018). SynthSync- Decoding Music Together. Connected Learning Summit [scholar]
(2018). Students’ Perceptions of Pair Programming in CS1. Proceedings of the 49th ACM Technical Symposium on Computer Science Education [scholar]
(2018). Learning analytics in support of qualitative analysis. Proceedings of International Conference of the Learning Sciences, ICLS [scholar]
(2018). Modeling and Designing for Key Elements of Curiosity: Risking Failure, Valuing Questions. Transactions of the Digital Games Research Association [scholar]
(2018). Reframing Noise as Constructionist Environment: Conceptions of Teaching and Learning in the Experimental Education Series. LSGS Conference 2018 Conference Proceedings [scholar]
(2018). In (partial) defence of offensive art: Whitehouse as Freirean codification. Journal for Cultural Research [scholar]
(2018). Utilizing Narrative Grounding to Design Storytelling Gamesfor Creative Foreign Language Production. Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems [scholar]
(2017). Constructivist Analytics: Using Data to Enable Deeper Museum Experiences for More Visitors—Lessons from the Learning Sciences. Visitor Studies [scholar]
(2017). What are visitors up to? helping museum facilitators know what visitors are doing. Proceedings of the Seventh International Learning Analytics & Knowledge Conference [scholar]
(2017). Connected Spaces: Helping Makers Know Their Neighbors. Proceedings of the 2017 Conference on Interaction Design and Children [scholar]
(2017). Forest Friends Demo: A Game-Exhibit to Promote Computer Science Concepts in Informal Spaces. Proceedings of the 2017 Conference on Interaction Design and Children [scholar]
(2017). DCLM framework: understanding collaboration in open-ended tabletop learning environments. International Journal of Computer-Supported Collaborative Learning [scholar]
(2017). Ethics and practices in American DIY spaces. Punk & Post-punk [scholar]
(2016). Making, tinkering, and computational literacy. Makeology: Makers as learners [scholar]
(2016). Computational thinking in the wild: Uncovering complex collaborative thinking through gameplay. Educational Technology [scholar]
(2016). Learning to Program Using Online Forums: A Comparison of Links Posted on Reddit and Stack Overflow (Abstract Only). Proceedings of the 47th ACM Technical Symposium on Computing Science Education [scholar]
(2016). Makeology: Makerspaces as learning environments (Volume 1). Routledge [scholar]
(2016). Modeling Visitor Behavior in a Game-Based Engineering Museum Exhibit with Hidden Markov Models.. EDM [scholar]
(2016). Designing a real-time intelligent support for museum interpreters. Proceedings of 12th International Conference for the Learning Sciences [scholar]
(2016). Real-time visualization of student activities to support classroom orchestration. Singapore: International Society of the Learning Sciences [scholar]
(2015). AMOEBA: Designing for collaboration in computer science classrooms through live learning analytics. International Journal of Computer-Supported Collaborative Learning [scholar]
(2015). Comparing virtual and physical robotics environments for supporting complex systems and computational thinking. Journal of Science Education and Technology [scholar]
(2015). Designing visible engineering: supporting tinkering performances in museums. Proceedings of the 14th International Conference on Interaction Design and Children [scholar]
(2015). The Impacts of Co-Tinkering at an Engineering Design Exhibit. Proceedings of the Visitor Studies Association Conference [scholar]
(2014). Studio K: a game development environment designed for gains in computational thinking (abstract only). Proceedings of the 45th ACM technical symposium on Computer science education [scholar]
(2014). Educational Data Mining and Learning Analytics: Applications to Constructionist Research. Technology, Knowledge and Learning [scholar]
(2014). MakeScape lite: a prototype learning environment for making and design. Proceedings of the 2014 conference on Interaction design and children [scholar]
(2014). Multiple case study of nerd identity in a CS1 class. Proceedings of the 45th ACM technical symposium on Computer science education [scholar]
(2014). Learning technologies and the body: Integration and implementation in formal and informal learning environments. Routledge [scholar]
(2014). Mission critical: building community to engage young women in computer science. Proceedings of the 45th ACM technical symposium on Computer science education [scholar]
(2014). Adage: an open API for data collection in educational games. Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play [scholar]
(2013). Using Learning Analytics to Understand the Learning Pathways of Novice Programmers. Journal of the Learning Sciences [scholar]
(2013). Visualizing Live Collaboration in the Classroom with AMOEBA. Proceedings of the International Conference on Computer-Supported Collaborative Learning. [scholar]
(2013). Supporting English learners with participatory augmented reality simulations. On the Horizon [scholar]
(2013). Learning programming with IPRO: The effects of a mobile, social programming environment. Journal of Interactive Learning Research [scholar]
(2012). Supporting computational thinking by modding strategic board games. Proceedings of the 10th International Conference of the Learning Sciences (ICLS 2012) [scholar]
(2012). Does recreational computer use affect high school achievement?. Educational Technology Research and Development [scholar]
(2012). Triangulating learning in board games: Computational thinking at multiple scales of analysis. Proceedings of Games+Learning+Society 8.0 [scholar]
(2011). Understanding strategic boardgames as computational- thinking training machines. Tabletop: analog game design [scholar]
(2011). Collaborative strategic board games as a site for distributed computational thinking. International Journal of Game-Based Learning (IJGBL) [scholar]
(2011). Programming on the move: design lessons from IPRO. CHI '11 Extended Abstracts on Human Factors in Computing Systems [scholar]
(2011). Tabletop: Analog game design. [scholar]
(2011). Allocentrism and computational thinking. Proceedings of the Ninth International Conference on Computer-Supported Collaborative Learning [scholar]
(2010). Small groups, big mistakes: the emergence of faulty rules during a collaborative board game. Proceedings of the 9th International Conference of the Learning Sciences - Volume 2 [scholar]
(2010). Programming Standing Up: Embodied Computing with Constructionist Robotics. Proceedings of Constructionism [scholar]
(2009). Participatory Simulation as a Tool for Agent-Based Simulation. Proceedings of the 2009 International Conference on Agents and Artificial Intelligence [scholar]
(2008). VBOT: motivating computational and complex systems fluencies with constructionist virtual/physical robotics. Northwestern University [scholar]
(2006). Leveraging epistemological diversity through computer-based argumentation in the domain of probability. For the Learning of Mathematics [scholar]
(2004). Leveraging epistemological diversity through computer-based argumentation in the domain of probability. Proceedings of the 6th international conference on Learning sciences [scholar]
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