complex play lab

  • Papers
  • People
  • Books
  • Feng, Fuyi; Zhao, Yilang (2026). Whose story gets told? gender, power, and participation in mathematics storytelling. Pedagogy, Culture & Society [scholar]

  • Zhao, Yilang; Hodge, Lynn L (2026). Why data matters to me: exploring personal data relevance in a data-art inquiry program. Information and Learning Sciences [scholar]

  • Hennessey Elliott, Colin; Woods, Peter J. (2025). Learning as Participation at the Annual Meeting of the International Society of the Learning Sciences. Proceedings of the 18th International Conference of the Learning Sciences - ICLS 2025 [scholar]

  • Jensen, Michelle; Berland, Matthew; Chatterjee, Rahul (2025). Do CS Undergraduates Show Evidence of a Security Mindset without Formal Coursework? An Exploratory Qualitative Study. Proceedings of the 2025 ACM Conference on International Computing Education Research [scholar]

  • Kessner, Taylor M; Scianna, Jennifer; Harris, Lauren McArthur (2025). Interaction of avatar identity and opportunities to practice historical reasoning in a history videogame: a quantitative ethnography. Journal of the Learning Sciences [scholar]

  • Liu, Xiner; Scianna, Jennifer; Metcalf, Shari J; Wei, Zhanlan; Baker, Ryan S; Barany, Amanda; Swanson, Luke; Gagnon, David J (2025). Modeling player progression in an educational game using ordered networks. International Conference on Quantitative Ethnography [scholar]

  • Woods, Peter J. (2025). Learning Through Noise. [scholar]

  • Woods, Peter J. (2025). Exclusionary and Emancipatory Learning Praxes of Gender Nonconforming Noise Musicians. Proceedings of the 18th International Conference of the Learning Sciences - ICLS 2025 [scholar]

  • Woods, Peter J.; Anderson, Emma; Hira, Avneet (2025). Exploring the impact of COVID-19 on the grammar of schools in project-based learning contexts. Journal of Educational Change [scholar]

  • Woods, Peter J.; Ortega, Yecid (2025). Scenes of entanglement: Towards a posthuman understanding of the transglobal noise music scene. DIY, Alternative Cultures & Society [scholar]

  • Berland, M., Garcia, A. (2024). The Left Hand of Data: Designing Education Data for Justice. MIT Press [scholar]

  • Jensen, Michelle (2024). A Dichotomy of Demonstrated vs. Perceived Knowledge in Computer Security. Proceedings of the 18th International Conference of the Learning Sciences-ICLS 2024 [scholar]

  • Misiejuk, Kamila; Kaliisa, Rogers; Scianna, Jennifer (2024). Augmenting assessment with ai coding of online student discourse: a question of reliability. Computers and Education: Artificial Intelligence [scholar]

  • Scianna, Jennifer; Kaliisa, Rogers (2024). ‘sseen’: a networked approach to uncover connections between sentiment, social, and epistemic elements of student online forum discourse. Educational technology research and development [scholar]

  • Vacca, Ralph; Matuk, Camillia; Woods, Peter J.; DesPortes, Kayla; Amato, Anna; Silander, Megan (2024). Scoping the Terrain of Data Stories in the Social Media Wild. Proceedings of the 18th International Conference of the Learning Sciences - ICLS 2024 [scholar]

  • Woods, Peter J. (2024). Mapping a School-based Ecology of Learning In and Through Music. Proceedings of the 2024 Annual Meeting of the International Society of the Learning Sciences - ICLS 2024 [scholar]

  • Woods, Peter J. (2024). Conceptualizing Anti-Racist Pedagogies Within Experimental Music’s Community of Practice. Adult Education Quarterly [scholar]

  • Woods, Peter J. (2024). Bearing Witness to Violence Through Noise: A Critical Exploration of Runzelstirn & Gurgelstøck’s Affective Curriculum. Journal of Curriculum Theorizing [scholar]

  • Woods, Peter J.; Copur-Gencturk, Y. (2024). Examining the role of student-centered versus teacher-centered pedagogical approaches to self-directed learning through teaching. Teaching and Teacher Education [scholar]

  • Woods, Peter J.; Matuk, Camillia; DesPortes, Kayla; Vacca, Ralph; Tes, Marian; Vasudevan, Veena; Amato, Anna (2024). Reclaiming the right to look: making the case for critical visual literacy and data science education. Critical Studies in Education [scholar]

  • Berland, M., Kumar, V. (2023). Joint Choice Time: A Metric for Better Understanding Collaboration in Interactive Museum Exhibits. LAK23: 13th International Learning Analytics and Knowledge Conference [scholar]

  • Matuk, Camillia; Vacca, Ralph; Amato, Anna; Silander, Megan; DesPortes, Kayla; Woods, Peter J.; Tes, Marian (2023). Promoting students’ informal inferential reasoning through arts-integrated data literacy education. Information and Learning Sciences [scholar]

  • Scianna, Jennifer; Liu, Xiner; Slater, Stefan; Baker, Ryan S (2023). A case for (inter) action: the role of log data in qe. International Conference on Quantitative Ethnography [scholar]

  • Woods, Peter J. (2023). The Pedagogy of Gear Touchers: Unearthing Modes of Teaching Within and Through DIY Venues. Teachers College Record [scholar]

  • Woods, Peter J. (2023). The abject pleasures of militarised noise. Culture, Theory and Critique [scholar]

  • Woods, Peter J. (2023). Shitposting as public pedagogy. Curriculum Inquiry [scholar]

  • Woods, Peter J.; Hennessey Elliott, Colin (2023). Deadline Extensions as Public Pedagogy: Envisioning the Ethics of Care in Academic Conferences. Proceedings of the 17th International Conference of the Learning Sciences - ICLS 2023 [scholar]

  • Woods, Peter J.; Jones, Karis (2023). Players chatter and dice clatter: exploring sonic power relations in posthuman game-based learning ecologies. Discourse: Studies in the Cultural Politics of Education [scholar]

  • Zhao, Y. (2023). Exploring Structured Self-reflection and Expertise in a Playful Learning Experience. American Educational Research Association (AERA) Annual Meeting 2023 [scholar]

  • Zhao, Y., Berland, M. (2023). Probing Mathematical Language in Concreteness Fading Vector Addition Learning. Proceedings of the 17th International Conference of the Learning Sciences-ICLS 2023, pp. 1967-1968 [scholar]

  • Zhao, Y., Berland, M. (2023). Exploring Math Language Use in Learning Vector Addition with Concreteness Fading. American Educational Research Association (AERA) Annual Meeting 2023 [scholar]

  • Zhao, Y., Nathan, M. (2023). Probing Gesturing in a Concreteness Fading Vector Addition Learning Experience. American Educational Research Association (AERA) Annual Meeting 2023 [scholar]

  • Anhalt-Depies, C., Berland, M., Rickenbach, M., Bemowski, R., Rissman, A. (2022). Use of latent profile analysis to characterise patterns of participation in crowdsourcing. Behaviour & Information Technology [scholar]

  • Chen, J., Zhao, L., Xiao, F., Horn, M., Wilensky, U. (2022). Self-Governed Collaborative Inquiry in Action: A Case Study of a Large-Scale Online Youth Community. [scholar]

  • Holbert, N., Rutstein, D., Berland, M., DiSalvo, B., Roschelle, J., Kumar, V., Basu, S., Fujii, R., Pinzur, B. (2022). Playful Testing. Carnegie Mellon University: ETC Press [scholar]

  • Kumar, V., Berland, M., Lyons, L., Pinzur, B. (2022). SCAMP: an analytical framework for examining flexible social playfulness around interactive museum exhibits. Interactive Learning Environments [scholar]

  • Matuk, Camillia; DesPortes, Kayla; Amato, Anna; Vacca, Ralph; Silander, Megan; Woods, Peter J.; Tes, Marian (2022). Tensions and synergies in arts-integrated data literacy instruction: Reflections on four classroom implementations. British Journal of Educational Technology [scholar]

  • Vacca, R., DesPortes, K., Tes, M., Silander, M., Amato, A., Matuk, C., Woods, P. (2022). What Do You Meme? Students Communicating their Experiences, Intuitions, and Biases Surrounding Data Through Memes. Interaction Design and Children [scholar]

  • Woods, P. (2022). The Collaborative Pedagogies of Solo Improvisation: Learning through Performance in Noise Music. Critical Studies in Improvisation / Études critiques en improvisation [scholar]

  • Woods, P. (2022). Learning to make noise: toward a process model of artistic practice within experimental music scenes. Mind, Culture, and Activity [scholar]

  • Woods, P. (2022). Aesthetics in the Eugenics Movement: A Critical Examination. Journal of Aesthetic Education [scholar]

  • Woods, P., Jones, K. (2022). Players chatter and dice clatter: exploring sonic power relations in posthuman game-based learning ecologies. Discourse: Studies in the Cultural Politics of Education [scholar]

  • Zhao, Y. (2022). Exploring Redditors’ Communication Style. Editorial Universitat Politècnica de València [scholar]

  • Berland, M. (2021). Rainbow Agents. [scholar]

  • Brooks, A., Hardin, C., Scianna, J., Berland, M., Legault, L. (2021). Approaches to Transitioning Computer Science Classes from Offline to Online. Proceedings of the 26th ACM Conference on Innovation and Technology in Computer Science Education V. 1 [scholar]

  • Gabai, J., Berland, M. (2021). The Handwavey Game. International Journal of Designs for Learning [scholar]

  • Holbert, N., DiSalvo, B., Berland, M. (2021). The Rollout of Computer Science Education to Every Student in New York City: A Socio-contextual Social Network Analysis.. Teachers College Record [scholar]

  • Jorion, N., Roberts, J., Bowers, A., Tissenbaum, M., Lyons, L., Kumar, V., Berland, M. (2021). Uncovering Patterns in Constructionist Collaborative Learning Activities via Cluster Analysis of Museum Exhibit Log Files. Frontline Learning Research [scholar]

  • Selvaraj, A., Zhang, E., Porter, L., Soosai Raj, A. (2021). Live Coding: A Review of the Literature. Proceedings of the 26th ACM Conference on Innovation and Technology in Computer Science Education V. 1 [scholar]

  • Turner, A., Hardin, C., Berland, M. (2021). Hackathons and ‘i’dentities: Museum Visitor Identities in Other Informal Learning Environments. Visitor Studies [scholar]

  • Woods, P. (2021). The aesthetic pedagogies of DIY music. Review of Education, Pedagogy, and Cultural Studies [scholar]

  • Woods, P. (2021). Reimagining collaboration through the lens of the posthuman: Uncovering embodied learning in noise music. Journal of Curriculum and Pedagogy [scholar]

  • Zhao, Y., Berland, M. (2021). Exploring Self-reflection in a Playful Learning Experience. American Educational Research Association Annual Meeting 2021 [scholar]

  • Brooks, A., Turner, A., Berland, M. (2020). Vocabulary Models of Informal Language Production in Reddit. 14th International Conference of the Learning Sciences (ICLS) 2020 [scholar]

  • Chen, J., Wilensky, U. (2020). NetLogo Mobile: An Agent-Based Modeling Platform and Community for Learners, Teachers, and Researchers. [scholar]

  • Kumar, V., Berland, M., Lyons, L., Cannady, M., Royston, M. (2020). Designing for and Identifying Plural Goals in a Science Museum Game Exhibit. Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play [scholar]

  • Raj, A., Gu, P., Zhang, E., R, A., Williams, J., Halverson, R., Patel, J. (2020). Live-coding vs Static Code Examples: Which is better with respect to Student Learning and Cognitive Load?. Proceedings of the Twenty-Second Australasian Computing Education Conference [scholar]

  • Woods, P. (2020). (Re)making Whiteness: A Critical Discourse Analysis of Equity-Based Maker Literature. Proceedings from the 2019 Connected Learning Summit [scholar]

  • Woods, P., Jones, K. (2020). Expanding the Borders of Music-Based Qualitative Research Methods Through Graphic Scores. Interdisciplinarity in the Learning Sciences: The International Conference of the Learning Sciences (ICLS) 2020 [scholar]

  • Woods, Peter J. (2020). Towards a Noisier Constructionism: Reimagining Experimental Music as Learning Context. Constructionism 2020 [scholar]

  • Pellicone, A., Lyons, L., Kumar, V., Zhang, E., Berland, M. (2019). Rainbow Agents: A Collaborative Game For Computational Literacy. Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts [scholar]

  • Soosai Raj, A., Zhang, E., Mukherjee, S., Williams, J., Halverson, R., Patel, J. (2019). Effect of Native Language on Student Learning and Classroom Interaction in an Operating Systems Course. Proceedings of the 2019 ACM Conference on Innovation and Technology in Computer Science Education [scholar]

  • Woods, P. (2019). Mapping Critical Anthropocene Discourses in Musical Artefacts: Whiteness, Absence, and the Intersecting “-Cenes” in Prurient’s The History of Aids. Open Cultural Studies [scholar]

  • Woods, P. (2019). Conceptions of teaching in and through noise: a study of experimental musicians’ beliefs. Music Education Research [scholar]

  • Anderson, C., Dalsen, J., Kumar, V., Berland, M., Steinkuehler, C. (2018). Failing up: How failure in a game environment promotes learning through discourse. Thinking Skills and Creativity [scholar]

  • Jordan-Douglass, A., Kumar, V., Woods, P. (2018). SynthSync- Decoding Music Together. Connected Learning Summit [scholar]

  • LeGault, L., Berland, M. (2018). Students’ Perceptions of Pair Programming in CS1. Proceedings of the 49th ACM Technical Symposium on Computer Science Education [scholar]

  • Sherin, B., Kersting, N., Berland, M. (2018). Learning analytics in support of qualitative analysis. Proceedings of International Conference of the Learning Sciences, ICLS [scholar]

  • To, A., Holmes, J., Fath, E., Zhang, E., Kaufman, G., Hammer, J. (2018). Modeling and Designing for Key Elements of Curiosity: Risking Failure, Valuing Questions. Transactions of the Digital Games Research Association [scholar]

  • Woods, P. (2018). Reframing Noise as Constructionist Environment: Conceptions of Teaching and Learning in the Experimental Education Series. LSGS Conference 2018 Conference Proceedings [scholar]

  • Woods, P. (2018). In (partial) defence of offensive art: Whitehouse as Freirean codification. Journal for Cultural Research [scholar]

  • Zhang, E., Culbertson, G., Shen, S., Jung, M. (2018). Utilizing Narrative Grounding to Design Storytelling Gamesfor Creative Foreign Language Production. Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems [scholar]

  • Berland, M. (2017). Constructivist Analytics: Using Data to Enable Deeper Museum Experiences for More Visitors—Lessons from the Learning Sciences. Visitor Studies [scholar]

  • Kumar, V., Tissenbaum, M., Berland, M. (2017). What are visitors up to? helping museum facilitators know what visitors are doing. Proceedings of the Seventh International Learning Analytics & Knowledge Conference [scholar]

  • Kumar, V., Tissenbaum, M., Wielgus, L., Berland, M. (2017). Connected Spaces: Helping Makers Know Their Neighbors. Proceedings of the 2017 Conference on Interaction Design and Children [scholar]

  • Sung, I., Berland, M. (2017). Forest Friends Demo: A Game-Exhibit to Promote Computer Science Concepts in Informal Spaces. Proceedings of the 2017 Conference on Interaction Design and Children [scholar]

  • Tissenbaum, M., Berland, M., Lyons, L. (2017). DCLM framework: understanding collaboration in open-ended tabletop learning environments. International Journal of Computer-Supported Collaborative Learning [scholar]

  • Woods, P. (2017). Ethics and practices in American DIY spaces. Punk & Post-punk [scholar]

  • Berland, M. (2016). Making, tinkering, and computational literacy. Makeology: Makers as learners [scholar]

  • Berland, M., Duncan, S. (2016). Computational thinking in the wild: Uncovering complex collaborative thinking through gameplay. Educational Technology [scholar]

  • Hardin, C., Berland, M. (2016). Learning to Program Using Online Forums: A Comparison of Links Posted on Reddit and Stack Overflow (Abstract Only). Proceedings of the 47th ACM Technical Symposium on Computing Science Education [scholar]

  • Peppler, K., Halverson, E., Kafai, Y. (2016). Makeology: Makerspaces as learning environments (Volume 1). Routledge [scholar]

  • Tissenbaum, M., Berland, M., Kumar, V. (2016). Modeling Visitor Behavior in a Game-Based Engineering Museum Exhibit with Hidden Markov Models.. EDM [scholar]

  • Tissenbaum, M., Berland, M., Lyons, L. (2016). Designing a real-time intelligent support for museum interpreters. Proceedings of 12th International Conference for the Learning Sciences [scholar]

  • Tissenbaum, M., Matuk, C., Berland, M., Lyons, L., Cocco, F., Linn, M., Plass, J., Hajny, N., Olsen, A., Schwendimann, B. (2016). Real-time visualization of student activities to support classroom orchestration. Singapore: International Society of the Learning Sciences [scholar]

  • Berland, M., Davis, D., Smith, C. (2015). AMOEBA: Designing for collaboration in computer science classrooms through live learning analytics. International Journal of Computer-Supported Collaborative Learning [scholar]

  • Berland, M., Wilensky, U. (2015). Comparing virtual and physical robotics environments for supporting complex systems and computational thinking. Journal of Science Education and Technology [scholar]

  • Lyons, L., Tissenbaum, M., Berland, M., Eydt, R., Wielgus, L., Mechtley, A. (2015). Designing visible engineering: supporting tinkering performances in museums. Proceedings of the 14th International Conference on Interaction Design and Children [scholar]

  • Wielgus, L., Berland, M. (2015). The Impacts of Co-Tinkering at an Engineering Design Exhibit. Proceedings of the Visitor Studies Association Conference [scholar]

  • Anton, G., Berland, M. (2014). Studio K: a game development environment designed for gains in computational thinking (abstract only). Proceedings of the 45th ACM technical symposium on Computer science education [scholar]

  • Berland, M., Baker, R., Blikstein, P. (2014). Educational Data Mining and Learning Analytics: Applications to Constructionist Research. Technology, Knowledge and Learning [scholar]

  • Danielak, B., Mechtley, A., Berland, M., Lyons, L., Eydt, R. (2014). MakeScape lite: a prototype learning environment for making and design. Proceedings of the 2014 conference on Interaction design and children [scholar]

  • Davis, D., Yuen, T., Berland, M. (2014). Multiple case study of nerd identity in a CS1 class. Proceedings of the 45th ACM technical symposium on Computer science education [scholar]

  • Lee, V. (2014). Learning technologies and the body: Integration and implementation in formal and informal learning environments. Routledge [scholar]

  • Ochsner, A., Johnson-Stempson, R., Berland, M. (2014). Mission critical: building community to engage young women in computer science. Proceedings of the 45th ACM technical symposium on Computer science education [scholar]

  • Stenerson, M., Salmon, A., Berland, M., Squire, K. (2014). Adage: an open API for data collection in educational games. Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play [scholar]

  • Berland, M., Martin, T., Benton, T., Petrick Smith, C., Davis, D. (2013). Using Learning Analytics to Understand the Learning Pathways of Novice Programmers. Journal of the Learning Sciences [scholar]

  • Berland, M., Smith, C., Davis, D. (2013). Visualizing Live Collaboration in the Classroom with AMOEBA. Proceedings of the International Conference on Computer-Supported Collaborative Learning. [scholar]

  • Davis, D., Berland, M. (2013). Supporting English learners with participatory augmented reality simulations. On the Horizon [scholar]

  • Martin, T., Berland, M., Benton, T., Smith, C. (2013). Learning programming with IPRO: The effects of a mobile, social programming environment. Journal of Interactive Learning Research [scholar]

  • Berland, M., Duncan, S. (2012). Supporting computational thinking by modding strategic board games. Proceedings of the 10th International Conference of the Learning Sciences (ICLS 2012) [scholar]

  • Bowers, A., Berland, M. (2012). Does recreational computer use affect high school achievement?. Educational Technology Research and Development [scholar]

  • Duncan, S., Berland, M. (2012). Triangulating learning in board games: Computational thinking at multiple scales of analysis. Proceedings of Games+Learning+Society 8.0 [scholar]

  • Berland, M. (2011). Understanding strategic boardgames as computational- thinking training machines. Tabletop: analog game design [scholar]

  • Berland, M., Lee, V. (2011). Collaborative strategic board games as a site for distributed computational thinking. International Journal of Game-Based Learning (IJGBL) [scholar]

  • Berland, M., Martin, T., Benton, T., Petrick, C. (2011). Programming on the move: design lessons from IPRO. CHI '11 Extended Abstracts on Human Factors in Computing Systems [scholar]

  • Costikyan, G. (2011). Tabletop: Analog game design. [scholar]

  • Petrick, C., Berland, M., Martin, T. (2011). Allocentrism and computational thinking. Proceedings of the Ninth International Conference on Computer-Supported Collaborative Learning [scholar]

  • Berland, M., Lee, V., DuMont, M. (2010). Small groups, big mistakes: the emergence of faulty rules during a collaborative board game. Proceedings of the 9th International Conference of the Learning Sciences - Volume 2 [scholar]

  • Berland, M., Martin, T., Benton, T. (2010). Programming Standing Up: Embodied Computing with Constructionist Robotics. Proceedings of Constructionism [scholar]

  • Berland, M., Rand, W. (2009). Participatory Simulation as a Tool for Agent-Based Simulation. Proceedings of the 2009 International Conference on Agents and Artificial Intelligence [scholar]

  • Berland, M. (2008). VBOT: motivating computational and complex systems fluencies with constructionist virtual/physical robotics. Northwestern University [scholar]

  • Abrahamson, D., Berland, M., Shapiro, B., Unterman, J., Wilensky, U. (2006). Leveraging epistemological diversity through computer-based argumentation in the domain of probability. For the Learning of Mathematics [scholar]

  • Abrahamson, D., Berland, M., Shapiro, R., Unterman, J., Wilensky, U. (2004). Leveraging epistemological diversity through computer-based argumentation in the domain of probability. Proceedings of the 6th international conference on Learning sciences [scholar]

  • Berland, M., Charniak, E. (1999). Finding parts in very large corpora. Proceedings of the 37th annual meeting of the Association for Computational Linguistics on Computational Linguistics [scholar]

Powered by hugo and risotto.